#ifndef _FLAG_H_
#define _FLAG_H_

#include <d3dx9.h>

#include "sprite.h"
#include "picture.h"
#include "objects.h"

class CFlag : public CObjects
{
public:
	float high;
	CFlag();
	CFlag(float,float);
	~CFlag();
	void RenderPieceFlag(int,float,float);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv, int t);
	void Die();
};
#endif